What Are the Fire Arts for in Kingdom Hearts
White Mushrooms
White Mushrooms are curious Heartless. They wander aimlessly, making gestures every bit if playing charades.
These Heartless are non-combatants. Instead they request that you use magic on them. This appeases them and once they have been hit with magic, they burst with joy, resulting in a large quantity if clear orbs and an item based on the terminal spell cast. They appear in various locations. The gestures they brand decide what yous need to bandage on them to brand them happy.
White Mushrooms volition make certain gestures depending on which Earth they are in. The three basic gestures fabricated in every World White Mushrooms can exist institute are fanning itself, shivering, and light over it'south caput. In Deep Jungle, Halloween Boondocks, Agrabah, and Atlantica they will add a fourth gesture: Laying on the footing, spinning, floating, and stops moving respectively. The Finish of the Globe volition have White Mushrooms perform all these gestures. Consult the table to see what spell y'all demand to use for each gesture.
**Gesture** | **Spell** |
---|---|
Fanning itself | Blizzard |
Shivering | Burn down |
Light over head | Thunder |
Spinning | Aero |
Lay on ground | Cure |
Stops moving | Stop |
Floating | Gravity |
They drop Shards depending on what spell was cast on them. Casting the aforementioned spell on the White Mushroom raises the risk of dropping rarer items and does abroad with the Shards, instead it replaces them with Arts. These tin can be sold for Munny, only if y'all get one of each Art you can visit Merlin to receive Goofy's Dream Shield .
Rare Truffles
Similar in appearance to White Mushrooms, though colored blue and xanthous, they as well are non-combatant Heartless. Instead of wandering effectually gesturing, the Rare Truffle will jump into the air constantly. Maybe its desire is to fly or maybe it only likes to bounce, either way information technology loves to be "juggled" in the air.
In that location are multiple means to do this, 1 is let the Rare Truffle go into a corner and cast Aeroga on Sora when the Rare Truffle jumps. This will allow the Heartless bounce upward and down, you lot just need to recast Aeroga to keep information technology going. The other way is to spring up and swing the Keyblade, knocking the Rare Truffle back into the air. It's almost timing this way; Leap, swing, land, break. Repeat this pattern to go along the Rare Truffle upwardly.
Y'all receive Tech Points per "juggle". You tin't hitting it more than than 100 times and then you will gain a total of 5050 Experience points if you lot do 100 juggles. It's prudent for attempting maximum experience gain to go to the higher numbers, because hitting it fifty times results in only 1275 XP. And so, what'south the point of this? To get rare items! Hitting the Rare Truffle 100 times gives you a 100% drop of Megalixir, Matsutake and Mystery Goo.
**Location** | **Expanse** |
---|---|
Coliseum | Hercules Loving cup: Seed vi, Hades Cup: Seed 46 |
Monstro | Throat |
Halloween Town | Bridge |
Neverland | Ship's Deck |
End of the Globe | Final Rest |
Items don't driblet in the Coliseum but y'all can even so collect the experience if you want.
Black Fungi
Unlike the others, these Mushrooms will attack by spewing poison out around themselves. They simply have 1 HP of damage every hit so you will need to hit them nine times. The final hit needs to be a critical finisher or else you won't get any items. They have a 100% risk to drop Mystery Goo defeated in this manner and an additional 10% to get a Mystery Mold which sells for 3,000 Munny.
**Location** | **Area** |
---|---|
Coliseum | Pegasus Loving cup: Seed iv, Hades Cup: Seed 36 |
Agrabah | Bazaar |
Halloween Town | Moonlight Hill |
Hollow Bastion | Dungeon |
Finish of the World | Final Rest |
Source: https://www.gamerguides.com/kingdom-hearts-hd-15-remix/guide/kingdom-hearts-final-mix/side-quests/mushrooms
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